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Current Music:Arcade Fire - Funeral
Subject:Pinging
Time:02:56 pm
Current Mood:Elsewhere
I think I have to post every now and then, or risk my blog having a line through it or the like. Something fairly deprecatory, anyway.

Anyway, I'm still not here. I'm still ate Endie.net. But at least I'm not being deprecated. To my face.
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Subject:Guess who's back? Back again. Guess who's back? Tell a friend.
Time:02:41 pm
Back at endie.net

It's just so much better running your own server.
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Subject:I'll regret this if another shuttle throws a double one
Time:02:13 pm
So the shuttle is staying up there another day. Official line is that "the guys are just loving it so much they asked to stay on a while longer." Personally, if I was up there I'd be all "I'm not bloody well coming down... I'm waiting for the Russians to turn up in one of their flying armoured personnel carriers."

The guy they sent outside to fix the outside of the ship should get a new nickname. I would soooo call him "R2".
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Current Music:Wayne G - Twisted
Subject:BBC in hilarious or worrying page link scandal.
Time:03:33 pm
Current Mood:Resigned
The BBC today had a page on muslimyouth.net, which is about the usual bunch of well-meaning, middle-aged, publicly-funded Guardian readers "listening to yoof", and "providing a forum..." blah blah, down with the kids, etc etc...

You can see it at http://news.bbc.co.uk/1/hi/uk/4735127.stm

Anyway, the point being that, despite any mentions in the text of any of the organisations in question, the BBC's "Related links" on the right ranged from the hilariously offensive (The Metropolitan Police), through the *painfully* hilariously offensive (The British Transport Police), through the far side to the surreal: "Eurostar". This third link worries me. Is someone at the BBC trying to warn us? Are they offering helpful suggestions to the terrorists: "Here, mate, you like tunnels and stuff, eh?"

Eurostar... it would be laughable if I wan't already working on just such a scenario for a novel.
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Subject:Other ways
Time:04:10 pm
As part of my rats/sinking ship motif vis a vis LJ, and my "isn't it fun to fiddle with .NET" phase, my real blog (at http://endie.net) is now available as

1) An RSS 2.0 feed at http://endie.net/cs/blogs/endie/rss.aspx
2) An atom feed at http://endie.net/cs/blogs/endie/atom.aspx
3) An email subscription at http://endie.net/cs/blogs/endie/emailsubscriptions.aspx
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Subject:Going, going...
Time:10:40 am
After a brief dalliance with Microsoft's Spaces, I'm now posting at endie.net. I'll still read from here, but I'm unlikely to post here in the foreseeable future.
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Subject:More Need to Know
Time:11:33 pm
With my third submission to irresponsible geekfest Need to Know, I become almost a regular contributor. I admit, it's only a cheap Amazon mis-spelling, but they rank above typos and missing zeros for govt. spending, the common staples thereof.

Anyway, it's at Doh the Humanity, which is NTK's new site for such hilarity, and even gets on the front page this week (will change). It probably owes such prominence to the quality of extreme nerdery it possesses: Amazon's synopsis of a book on Doom describes the Johns Carmack and Romero as the "Lenin [sic] and McCartney" of the games industry. They even used my joke...

This blog may not be long for this world, btw. It took a couple of days, but I've managed to get beta 2.3 of Community Server working on my new .net hosts (see endie.net/cs if you want to see a flaky and unreliable penultimate beta which I've only started tailoring. It'll be a lot easier when I have the source code, rather than just the web.config and aspx files to play with.
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Current Music:The Smiths - The Queen is Dead
Time:03:19 pm
Current Mood:[mood icon] peaceful
It has been pointed out to me twice that I have been somewhat content-lite over the past few weeks, so here is some geeky stuff to pass the time.

I don't do new year resolutions. Come to that, it struck me today that - on seeing the gym a little busier than normal - I haven't even *heard* anyone mention resolutions this year, let alone thought of them. Still, in a move that would qualify retrospectively as one, I have been hitting the books pretty hard in a frenzy of self-improvement this week. I've also been in the gym daily, getting up to the 4km in 20 minutes mark.

Last week, I ordered ".Net Game Programming in C#" as part of an impulse purchase from Amazon of an Epson photo printer and a CD by A Perfect Circle I've meant to get for ages. The latter is hardly going to make it into Richard Garriot's next iteration of the virtues, but hey: you take what you can. I've been reading a vast and very 1970's (bless those modernists) textbook on the class struggle in ancient Greece. That considerable text is more likely to qualify as contributing to Plato's idea of a virtuous life. The unconsidered book is not worth reading.

I also took advantage of the dollar exchange rate and bought some .Net hosting a couple of days ago. I've been meaning to set up my own blog which I could programatically extend; I've also been meaning to learn more C# asp stuff; and I've been keen to extend my knowledge of .Net implementation. This may not kill all three birds, but it gives me a hefty stone to chuck at them. And at about nine pounds a month for 5GB space, 4 SQL Server databases, 10 MySql databases, 80GB bandwidth and more, it's hardly pricy.

I'm using the second beta of the Community Server product, which allows blogs, forums and galleries to be maintained, and will soon be extended with a KB article. As a beta, it's not as feature-rich as some of the php/perl/java versions, though I imagine that will change. But I want it to play with. I also liked the fact that - as a beta - it had no installer, and no instructions beyond a nine-line readme file. It meant I had to *learn* stuff.

I also registered a couple of domain names. One is to do with some stuff I'm toying with, and the other (endie.net) is for my blog. I couldn't believe how many great addresses have lapsed and are available, often in the .com namespace. Falco!
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Current Music:Rammstein - Du Hast
Time:11:02 am
Current Mood:Almost Holiday
It's trivial, but there you go. Has anyone else spotted the gob-smacking similarity between Bernard Kerik, the former New York chief of police who was forced out of the running for Head of Homeland Security in the states, and Julius Streicher, former editor of Der Sturmer and Gauleiter of Franconia?

You hadn't? Well, for your tastless and irresponsible edification:



...separated at authoritarian birth from...

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Current Music:Regurgitator - Blubber Boy
Subject:D&D Online - This time with substance
Time:01:29 pm
Current Mood:[mood icon] working
The first gameplay trailer has been posted for Dungeons and Dragons Online at Gameplay, and I must admit I am surprised by the design decision that have been take.

When Turbine claimed it would be different from the standard "auto-attack and let it go" model of Everquest and the like, I thought they meant the Neverwinter Nights or Star Wars Galaxies model of queueing actions. But the action in that video looks like the graphics of Doom 3 (particularly in the first-person view of the beholder at the end) crossed with the new Prince of Persia, and with a touch of Morrowind thrown in for good measure.

I can see, now, why they went with small servers and instancing: this sort of action and graphical complexity wouldn't float with 150-person PvP in an open landscape.

Clearly, they're looking to attack the FPS marketplace, and to jettison the traditional anciliary markets for the no-player-skill-required EQ model. You mum can't play something this twitchy.

Given the synergy between the two products, I'd be greatly surprised if Turbine's other MMORPG - Middle Earth Online - doesn't share a lot of the same gameplay characteristics.
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Current Music:Rosetta Stone - Friends and Executions
Subject:Traveller stuff
Time:10:51 am
Current Mood:[mood icon] working
Lessons drawn from last night's T20 episode, which was implemented in the style of a CRPG tutorial, complete with in-game fiction to explain why the characters know nothing, and are being introduced to tasks, combat, armour, space combat etc in a "sandboxed" fashion:

1) No, really: T20 personal combat is *deadly*.

2) On the one hand, that means that it is pleasantly fast-paced and "realistic" (for a sci-fi game set in the 56th century). No lengthy, attritional slugging matches to grind down opponents.

3) On the other hand, that means that it has to be handled very cautiously indeed, to avoid PCs being generated with weekly rapidity. I am glad, now, that I had changed the combat-armoured opponent to a single attacker without a laser rifle.

4) On Arken Roy's (Chris's character) third hand, I imagine it will leave the party working to avoid excessive combat in general and fair fights in particular.

5) The space combat could go on for days, with armoured but lightly-armed protagonists. The (game) length of rounds needs to change. It could also get repetitive with the low-ish damage involved, so I may need to work on that system a little.

6) T20 space combat is probably the best Traveller implementation thus far. It was possible to keep the real-world pace of the space combat very quick. Rounds were taking less than a minute for everyone to decide, roll and get the results of their actions, and with a bit of planning, everyone had a role. It was very functional in that form, however: I need to work on the space-fighting flavour text.

7) Crib sheets for "things you can do in space" worked *really* well, and I think I'll do the same for personal combat for next week. Everyone (gunners, commander/computer ops/tech/pilot) came up with things from their list that a) they wanted to do and b) were useful, without prompting. This beats me saying "you can do [objFeatName.action] if you want..."

8) Once Sandy gets the hang of the sensor charts I think they'll be a real addition. I think it sounded much better having a player say "Proximity Alert: Incoming Missile from Sector 3" and then have a player decide to do point defence as a result.

9) I think the level one thing might work better than I had feared. Having given each character an extra feat at the cost of a few skill points, everyone contributed in the three phases (exploration, fighting, space combat.

That's my post-mortem, but I'd be interested in any other suggestions. Those readers who are not in my Monday group are excused, of course.
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Current Music:Eric B & Rakim - Microphone Fiend (Autechre remix)
Subject:In linked news...
Time:02:19 pm
Current Mood:[mood icon] angry
Upn the same note as the previous posting closed, and further to a discussion on Chimpy Chompy's journal, I took a look at Microsoft's blog service today, and idly tried signing up for the address "endie" - my usual nom de guerre in MMO's, chat services, and some on- and off-line groups of friends. Since it was available, I am now placed in the position of wondering about moving to it.

On the upside, it will undoubtedly end up a better, fuller service even in its free incarnation than LJ. Microsoft rarely innovates (Visual Basic 1.0 being a notable exception), but they do take other peoples' ideas and do them better (see Excel, Visual C++, Sourcesafe in 1997 etc. for details). And I get my "real" name. It already has trackback and other "pro" blog features that LJ lacks. And while it may not last, it won't go bust overnight losing all my data.

On the downside, there would be the broken "friends" link thing. I also imagine that it will have a kinda negative chic thing going on, like an AOL email address did back in 93/94. How we mocked them. How we loathed them.
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Current Music:Prodigy - Voodoo People
Subject:Backups
Time:02:07 pm
Current Mood:[mood icon] peaceful
Clearly, people view their blogs in different ways. I view mine as a chance to formalise - through writing - my thoughts and ideas on various topics. Of course, the fact that others can read it is a factor, but it mainly serves as a kind of, well, journal.

Because this is a medium for the concretisation of my thoughts, I also feel a need not to lose the results. I have, for some time, meant to make a copy of what I've written. Given the unreliability of Livejournal in recent weeks, I did this today: I set my optinos to view the maximum 50 posts per page and saved the resulting html to local copy. I am a child of the boom-and-bust, falco! era of web company stability, and I view livejournal - with its limited funding model - as occupying some of the shakier ground of the current marketplace. So I still see my own, rarely-backed-up storage as more reliable than the LJ servers.

This, I think, is not hugely uncommon, and may prove a stumbling block for companies like google and Microsoft in their aims to provide "life portals" for the storage of diaries, pictures and more.
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Current Music:Death In Vegas - Aisha
Subject:Oh, and...
Time:11:32 am
Current Mood:Conspiratorial
The other thing that strikes me about the timing of the Blunkett farrago is this: Blair and Millburn attempt to sideline Brown in the run-up to the election by announcing a body of legislation that will put Blunkett in the limelight. Whether this is because Blair sees Blunkett as a successor or not I don't know. But in any case, within a day or so there appear an avalanche of stories debunking Blunky. God bless Brown's ambition, his meticulous preparation, his sense of timing, and his grooming of civil servants willing to feed him timely information.
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Current Music:Death In Vegas - Aisha
Subject:Politics again, at last
Time:11:18 am
Current Mood:Cautiously Optimistic
I see that one of the Plaid Cymru members of the Welsh assembly has been thrown out of the chamber and suspended for the day, after referring to the English queen as "Mrs Windsor".

In other words, the democratically elected representative of the people was expelled from the assembly for calling Mrs Windsor by her correct name. Apparently it is mandatory in law to call the unelected, parasitical Mrs Windsor by whatever title she sees fit to call herself.

In other news, I have restrained myself for several days from posting about my ardent desire to see Biometric Blunkett given his jotters. I don't believe that the man has any sense of honour whatsoever; if he had, he would have resigned his post several days ago. So I desperately hope that he is humiliated and hounded out of office.

I should be clear that I don't give a monkey about his affair. In fact, on reflection I may be in favour of it. The best rulers are so often alpha males: Churchill, Reagan, Clinton, Kennedy, Napoleon, Alexander, Wellington and many others had strings of liaisons with one sex or the other, and the idea that their taste for illicit sexual relationships disqualifies them from office is facile. Look at the alternatives: Stalin, Hitler, Dzherzinsky...

The reason I hope Blunkett is set fora long walk off a short pier is that he is the interventionist who wishes to rib me of my privacy. The fact that the loss of his own privacy may cause his own destruction has a wonderful, Dante-esque symmetry to it. And the fact that it happens scant days after his triumph in being made the centre-piece of the pre-election legislative campaign in the queen's Speech would only intensify the joy. Those whom the gods would destroy, they first make home secretary.
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Current Music:Jill Sobule - I Kissed A Girl
Time:04:12 pm
Current Mood:[mood icon] restless
I went to the Cameo to see Coffee and Cigarettes last night. It was directed by Jim Jarmusch, so I should have known what I was letting myself in for. Well, actually I did know what I was letting myself in for, so I suppose I was just dumbly curious.

In summary, it was a series of vignettes of people talking while drinking coffee and smoking cigarettes, although by the end some people were drinking tea and not smoking at all. This was as far as the action and plot elements went.

Jarmusch fancies himself as quite the auteur. Which is ironic given his tendency to churn out lazy, improvised pieces where he acts as little more than a stage designer with only two or three viewpoints to worry about. This is a fine example.

Don't get me wrong: I thought that Night on Earth was an interesting movie. But this is Jarmusch at his laziest. It is the terribly clever arthouse, jazz-loving equivalent of the music video. Plenty of oh-so-cool ingredients (Iggy and Waits, the White Stripes, the Wu-Tangs, black-and-white stock, improvised dialogue, chequered tablecloths, coffee, cigarettes, French dialogue etc...) but no point. I tend to dislike improv movies because I wonder why I should pay to listen to lines that are worse than dialogue I could write myself. And I am no scriptwriter.

Improv film worked in Smoke and Blue in the Face. Paul Auster and Wayne Wang were prepared to work hard enough to carry it off. And maybe Lou Reed has more to say than Iggy Pop.

To be fair, some bits were ok. The scene with Iggy Pop and Tom Waits as the characters was not bad. Cate Blanchett played both characters in her scene, and she was ok. Jack and Meg White from the White Stripes had a good idea (and clearly a script), although she in particular is no actress. No sir.

Steve Buscemi rolled along being his usual character, and the Steve Coogan/Alfred Molina pairing entertained the rest off stage. Bill Murray and two of the Wu Tang Clan were very funny indeed: clearly all three were happy in improvisation, an area where each had their roots. But basically, it was poor quality, dreary, improvised awkwardness.
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Subject:Oh, and this
Time:02:11 pm
A random slashdot news story generator. Works convincingly well:

http://www.bbspot.com/toys/slashtitle/index.html
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Current Music:Janes Addiction - Nothing's Shocking
Subject:Miscellany
Time:01:55 pm
Current Mood:[mood icon] nerdy
Should I be mentioning stuff like rugby games I have played and the like? I rather think not: this is not a diary. But they happen nonetheless.

Anyway, last night (when I should have been at rugby training but, hey, you saw the weather, right?) I watched the second part of the BBC's Space Odyssey: Voyage to the Planets. The first part was enjoyable light science. Last night's was enjoyable space opera.

The biggest problem was the almost complete disregard for the time-lapse in communications. When ground control saw dramatic events occur they would scramble to send messages, ignoring the fact that at Jupiter their responses would occur 3 hours after the initiating event. At one point - still well outside of Jupiter orbit - ground control took over the attitude controls of the craft. This despite not just the huge delay but also the fact that we were shown a shattered antenna preventing even communication with astronauts on EVA.

And don't get me started about the physics of the cometary "explosion" and the accompanying lack of damage to the ship from repeated blows by kiloton-sized fragments (and suddenly accelerated micro-meteoroids, which despite their vast speeds arrived at the same time as the slow, lumbering, bus-sized ones. Lets just say it was a fun, non-science drama.

In other news... Nicole and I played co-op through the first half-dozen or so levels of Halo 2. Pretty good fun. The knowledge of just how bad the ending will be is a bit off-putting, though.
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Current Music:faith & the muse - running up that hill
Subject:Well, Chimpster?
Time:09:39 am
I await Chimpy_Chompy's commentary on Half Life 2 with mild interest. In truth, I am more interested in whether he forgot to check if it was enabled, or if it only enabled at midnight Eastern Standard, or something rant-inducing like that.

As it was, he came over to provide 21Reasons, Nicole and I with a lesson in smackdown. I only got Halo 2 because all my XBox Live friends did, because everyone at work did and - at least according to the latest stats on the Bungie site - because everyone in God's Own Developed Countries did.

I am in a clan and I cannot picture them letting me play in any matches where I may skew their stats, which is all of them as Bungie record (and display) the results of every player in every game

I managed a third of Chimpy's kills in each game (25-8 in each) but only by bottom-feeding and picking on the other two. The bulk of the rare occasions when "You ended KillingTime's killing spree" appeared on my screen, it was next to "You committed suicide", as I intentionally fired a rocket launcher or grenade at the ground next to me as he closed with a covenant sword for the kill. I get a zero-sum gain and he doesn't get a kill. A result in my book.
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Current Music:The Undertones - Teenage Kicks.mp3
Subject:Sunt lacrimae rerum
Time:01:37 pm
While on a non-gaming theme, the passing of John Peel was a complete shock. The man lived up to his hype: a DJ who loved music and shaped the tastes of generations. I might never have heard The Fall, The Cure, Joy Division, The White Stripes, Bowie, Bolan, The Smiths and so many others had Peel not evangelised so committedly and for so long, giving them vital airplay and studio time in The Peel Sessions.

It's no coincidence that, of all the godawful lineup that Radio 1 dragged along from the 60s until the mid-80s (Dave Lee Travis, Mike Read and all their Smashy and Nicey horror), only Peel remained not just employed but loved. If an impressionist parodied DLT, it was from loathing. If he parodied Peel, it was tinged with affection.

The real shock was seeing his date of birth. Possibly the most challenging and up-to-date DJ in the world today, and he was born in 1939. Music-wise, he was a real role model, showing that you can stay interested in and aware of current music without being some sad grandad who thinks the Spice Girls are still the apogee of cool.

The BBC and its website were full of little stories from people who had sent Peely demo tapes, and had been invited out for a drink by him just so he could tell them exactly why he didn't like them, in so constructive and caring a way that they went away grateful to him.

And, rather importantly, he was a huge Liverpool fan.
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Current Music:The God Machine - The Tremelo Song
Subject:Jeux sans RPGs
Time:12:03 pm
I have a life outside of games. I got married a month ago. Should I have mentioned that at some point? But it seems dwarfed in importance next to the launch of Halo 2 in a few days' time. All my friends seem to be shivering with excitement, like seven-year-olds at the doors of Disneyland.

But not I. Not because of the sanctity of marriage - important as that is and all that romantic mularkey - but because I am The Person Who Dislikes The First Person Shooter Genre.

It is subtler than that, of course. You can't simply say that a first person perspective and a gun is enough to put me off. I enjoyed Operation Flashpoint, for instance, right up until the unsteerable helicopter mission which was impossible (except for my dad going on to complete the game and its sequel). I thoroughly enjoyed America's Army and have been thinking fitfully of going back to it. But somehow Halo, Counterstrike, Quake, Half Life, Wolfenstein and the whole stable of lookalikes leave me numb. And often a little nauseous.

I think it is largely to do with boredom. I played (and completed on high difficulty settings) Doom and its sequel. I also played Quake multiplayer a lot. Nothing released since then has struck me as more than tinkering. Changing the names and pictures of the guns or the look of the levels played in is market cannibalization: with the possible exception of CS, none of the big FPS games released since ID shocked the market has been anything but an incremental use of faster processors. The pictures vary but the game is the same. This is, of course, a far wider problem with the game industry right now.

The other reason is that I detest games in which most play is done at the sprint. It doesn't have to be a sneak-em-up, but I enjoy being able to expect success by out-thinking the opposition.
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Current Music:Death In Vegas - Aisha
Subject:The sinews of wargaming: infinite time. Apologies to Cicero.
Time:05:36 pm
Ave. One bright, sunny day I shall bill chimpy_chompy for the time that he has cost me. The lost days that I might have spent reading important books about medieval history or cartoons. The valuable hours with my wife that were lost to the need to conquer that last Muscovite province.

Now, just as I thought the challenge was wearing off and I could get to bed some time before being chased there by the pale dawn and the sound of birds, comes Rome: Total War. My favourite genre (hybrid turn-based/realtime strategy) crossed with my favourite period (pre-Augustan Republican Rome). It might be 4am, but I will still have to see my troops' conquest of Mediolanum. Quod principi placiduit, legis habet vigorem.

This shows the Sims 2 team how to write a damned sequel. As an experienced player of the previous incarnation, I took one look at the campaign mode and went straight back to school. It is gorgeous. You could get rid of the battle sim element entirely and I would still pay gladly for the experience. It is more different from the previous game's campaign map than Civilisation 2 was from the original Civilisation. It reminds me a little of the gorgeous maps and animations from Panzer General 3, but it works.

I'm not going to review it, but I will say I love it. This game is responsible for my current spacey, sleep-deprived sensation. When Ovid said, in his Metamorphoses:

"Why do your locks and rumpled bed-clothes show
'Tis more than usual sleep has made them so?"*

He wasn't being lascivious. He was foreseeing the effects of Rome: Total War. Do not expect me on Saturday. Anywhere.

---------

*Yes I know this isn't 100% accurate to Dryden's translation, but I know the original and I prefer this way of renndering it into modern language. Plus head/bed is a nice internal rhyme/pun with Dryden.
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Current Music:Kid Rock - Pimp of the Nation
Subject:Get another out of the way
Time:03:18 pm
I have repeatedly yielded to gaming temptaion over the last few weeks, notwithstanding the whole getting married bit in the middle. I'll post about Rome: Total War in a minute, but first: The Sims 2.

If I had never played The Sims I'd have been very happy with this follow-up as a purchase. But it is basically a different front-end on the same game. I played it for about four or five hours, maxed out everything, and gave up.

There are more emotes than the first one. The graphics engine is upgraded wants and fears appear and you can leave the house to go to the social area. I suppose I could also mention the aging process, but for reasons I'll mention that's not really impacted on me.

Well, the truth is that the emotes add options without often making a huge difference to the results available. The graphics upgrade is not nearly the leap I had expected, and certainly doesn't stand next to that available in the current FPS marketplace. The wants are ridiculously easy to satisfy, and one soon ends up with tens of thousands of the resulting points to blow on special items which just make the rest of the game easier (like the thinking cap). And you need never age: I no difficulty keeping a household with two individuals in perfect youth by buying the eternal life upgrade every couple of weeks or so.

Now, I admit that I am approaching the game from the point of view of a competitive gamer who wants to min-max the "game" aspect. But I did the whole mentally-torturing-the-characters-and-observing thing in The Sims, there is nothing new here that will bring fresh joy to the process. Soap-opera lover types might enjoy seeing generations pass and all that, but as a game, as opposed to a pastime, it's not worth the upgrade. Your milage may vary. You care bear.

I have no doubt it'll sell a lot, and help dig Mr Wright out of the embarrasing hole that is The Sims Online. But it's a far, far smaller improvement than that between Sim City and its first sequel. Maybe I'll come back to it when the Jenna Jameson and Christina Aguilera skins come out...

On the other hand, it is probably the easiest-to-use room planning software for amateurs available at the moment.
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Current Music:Tool - Circus Sideshow
Subject:Not only, but also...
Time:03:23 pm
And another thing... The whole house thing. As many of you may know, I am in a bidding war (apparently) with Ozzy Osbourne over a property in Fife. The property in question being the derelict stable block in the grounds of Innergellie House just outside Kilrenny.

Being that there were many dozens of notes of interest and probably almost as many different bids for varying possible combinations of the lodge, the stables, the house and the surrounding fields, I have been largely unable to develop a statistically useful prediction of what the outcome will be. England is so much easier that way, compared to our sealed-bid version.

What is worse, the complexity of the varying bids is only one factor in the delay in finding out. The closing date was 10am this morning, but because the sale is on behalf of a charitable trust, the board of trustees has to meet and decide which combination of bids is the highest, so we won't find out any time in a hurry. "Maybe not today, maybe not tomrrow, but some day soon..."
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Current Music:The Fall - Big New Prinz
Subject:Film stuff (that's description, not direction)
Time:03:11 pm
A most interesting interview with Kevin Smith on the About site. In it, he speaks about the writing process for Green Hornet ("I went to see “Shaun of the Dead” up at Quentin’s house and I said, “Dude, I’m so like f***ing out of my skull about the ‘Green Hornet.’"), as well as repeatedly refusing to deny his involvement in the Star Wars TV series, talking about his Clerks sequel, doubting the likelihood of a Dogma follow-up and generally being involved in All That Is Good.
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